Sunday, September 2, 2012

3D Modelling Software the Right Choice

Flat no More 2D Goes 3D


Nowadays artist are starting to move away from the traditional 2D graphics and on to the 3rd dimension as 3D software becomes readily available and home computers becomes powerful enough to actually render your work (in the old days you would need a top of the line PC to consider delving in the 3D world). With these I decided to take a look at different 3D softwares available in the market and help you pick the right chisel for your next digital sculpture masterpieces. So here are the "Right Choices for us here at Minibobs" for your 3D Modelling needs.

3D Modelling Software no. 1 (let the bird flap its creative wings)


Autodesk Maya Interface

Undoubtedly the tool of the trade for most 3D Modelling Professionals, enters Autodesks MAYA. One of its main draws to artists is its highly customizable interface. With this artist could customize MAYA to fit his own workflow and style. With fluid, hair, cloth, and particle simulation, you could create a realistic eye candy that would make every eyes water. Asides from this Maya 3d also have composites (divides a project to little compositions), a motion tracking tool in Maya Live, MatchMover  (allows you to combine CGI with live footages), and Camera Sequencer (this feature gives you the power to link up different camera shots into one animation). You really got the complete package with this birdy.


3D Modelling Software no. 2 (it got 3D on its name so it must be good)

Autodesk 3ds max


If you got a good competitor, and your business got tons of money to burn, easiest way to win over the competition is to buy them out. like the old adage says "if you can't beat them buy them" that's just what Autodesk did with their main rival for years 3D Studio Max, now Autodesk 3ds max. For me the main draw of studio max is its high mobility, you could easily import your 3ds  max works through its dwg import to other applications such After Effects and Photoshop. Aside from this, if you like automating stuffs, it got its own scripting language called MaxScript for those of us who rather type than click and drag (though Maya also now has scripting capabilities). Animating is easily done with the key framing feature and if your animating a character it also got the Character Studio to take you up for the challenge. It also got skinning and skeletons to rig your digital village peoples. Constraint animation make sure your characters can't put their heels on their heads or bend their fingers backward (though I got a friend who could do those in real life).A powerful arsenal for a 3D software.


3D Modelling Software no. 3 (if you want it all, just blend them) 

Blender 3D Interface


Last but not the least, the weapon of my choice, the daddy Blender. Why is it the best? Got two words for you, OPEN-SOURCE, and what does that means? Its totally free, you could download it and make your 3D creations without worrying of getting busted by the feds. But no joking asides, Blender really is the daddy. It got customization on par with Maya without the dizzying amount of buttons plus it got all the features of both 3ds max and Maya rolled into one application which is deceptively intuitive (if you're a first time blender user you'll head will turn red like a chilly pepper just by selecting an object but don't fuss, it will grow on you and you'll later on go and say, "so that's why they did that to the controls"). You could actually model with one hand with blender. As I said it got all the features I know off that you could find on Maya and max, it got simulation, scripting, skins, skeletons, subdivisions, sub-surfacing, compositing, and it also got a game engine. So you could actually make a game out of your models. How neat is that.

Well that's our rundown of our top 3D Modelling Softwares and don't  forgot to watch out for our miniBobs series hopefully released within this month thanks. Feel free to comment, love or hate will take it. Bye!

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