Monday, September 3, 2012

Show Me the Manny

Too Many Manny for your Money

Check out the Philippines favorite congressman, the Good Man from Gen San, Gayweather's favorite fighter (and certainly ours), miniBob Arum's gold making machine, Mamamamaaaanny!!! Pacquiao!!!

Faces of Manny Pacquiao
Manny Manny

You May Now Kiss the Brad

Together with Mommy D,
Manny Pacquiao
and
Timothy Bradley
request the honour of your presence at their marriage
on Sunday, the seventh of October
two thousand eighteen
at six o'clock in the evening
San Guillermo Parish Church
Bacolor, Pampanga

Near Mt. Pinatubo Volcano
  
(note: please bring your own shovel for church excavation)


Pacquiao Bradley Scandal
Paquiao Bradley Scandal

Digital Age of Comics

Papers out, tablets in! Shamim, tells you about the perils troubling the digital age of comics and discusses points that would help make comics stay on our computer screens. Spread the cause, share, tweet, like! Lets keep digitized comics alive and kicking.

The Digital Age of Comics

Author: Shamim Hin
Comic books like all other media including books, newspapers, movies, and music obtain profitability by reaching the widest audience as possible. The arrival of the internet as well as the subsequent technologies to access them has provided these mediums access to a boarder audience. Now these various mediums are undergoing their digital age as their physical representations (books, newspapers, DVDs, and CDs) are declining as downloading and file sharing increases between internet users.
In July the Economist reported newspapers in rich countries is declining as individuals are accessing and sharing information through social networking sites including YouTube, Facebook, Twitter, and Google. However various digital models rose to train readers to pay for digital copies of their favorite newspapers. These models include pay walls allowing them limited access to articles and having digital copies available during the weekdays and going to print on Sundays.
Books, movies, and music are facing competition from torrent sites and other illegal downloading platforms. The comic book industry is facing declining monthly sales due to alternatives of entertainment and the ongoing battle with online piracy. It\'s time to revaluate the economic and digital models for the comic book industry.
The Printing Publishing Model
The Direct Market represents the comic book retail stores which is based on selling a lot of comic book copies on a relatively few number titles. While die-hard comic book collectors are interested with tangible copies they can read, collect, and savor their value within the secondary market. Comic book fans want the collectability aspect back within their books so they see it as an investment to spend their cash.
To reestablish a lucrative secondary market, comic companies need to publish titles with quality writing and art. According to an interview with former Editor-In-Chief Jim Shooter for NYC Graphic Novelists.com, when he was running Valiant back in 1992 the company was making two million dollars pre-tax profit a month with only eight books, while Marvel was struggling and flooding the market with 164 books. Flooding the markets with 164 books from one publisher diminishes the quality of the books and cannibalizes their own titles. Readers do not want to exchange cash for crap.
After Jim Shooter departed from Valiant, the company increased their titles from eight to sixteen. The quality of their stories suffered without the creative input of Jim Shooter and sales dropped and before long they reduced their titles back to eight books shipping them bi-weekly. Learning a lesson from the 1990s, increasing the number of titles hurts sales when the quality of each book is low.
Comic companies must also stop publishing second printings when digital media is now available. Brian Hibbs of Savage Critic believes overproduction is harming the Direct Market as overprints and second printings create unwanted inventory for retailers. Second printings are cannibalizing the comic markets – why go through second printings when you can offer digital copies and have first printings. Any second printings of any comic diminish the value of their first printings. Comic companies must encourage late arrivals to purchase digital copies, buy the comics from the secondary market, or wait for the collected edition. This will increase interest within the title and generate higher sales for the company in the long run. The increase in the secondary market value of the comic alone is enough marketing itself to generate interest within the title.
The Digital Publishing Model
Digital readers compared to print readers want to read a story as a temporary distraction and move one. An Amazing Spider-Man comic costs $3.99 allowing an enjoyable read for at least 25 minutes of distraction.  While Amazon.com offers the cheapest one hour TV series at 99 cents. Bringing the cost of digital copies down is the only way to compete against alternative forms of entertainment.
An Amazing Spider-Man comic with an average monthly print run of 60,000 would be able to increase its circulation of digital copies if the price was 99 cents. Lowering the digital copy would encourage more readers to the series on a monthly basis. Amazing Spider-Man could easy break 100,000 copies between both print and digital copies.
Recently Marvel instituted their Point One comics to introduce new readers to their characters early this year however the program has not boosted their sales. DC Comics is taking it one step further by renumbering and relaunching all their titles in September 2011 offering the same price for digital copies on the same day as they are released for $2.99. After the first four weeks the digital copies will drop to $1.99. Depending how these comic books are marketed – customers can either perceive them as a gimmicks or value-added collectibles.
Online readers are used to reading material on the internet for free. Why would they purchase a $3.99 or $2.99 digital copy? Tailoring digital copies to their proper audience will increase readership by lowering the cost of the digital copy. Eventually the digital medium will surpass the printed comics however the volume it will bring would certainly boost profit to the comic publishers.
According to Against Intellectual Monopoly, the United States was free to reprint any foreign publication. Charles Dickens\' A Christmas Carol was sold for $0.06 with residuals going to the author while the book sold for the $2.50 price point inEngland. However due to the low price an increase number of Americans were exposed to his works compared to England. These readers were anxious for Charles Dickens\' next work so the American publishers offered more for his works than the ones in Britain. Piracy has increased brand recognition for Charles Dickens and his work was paid for as his credibility as a writer flourished.
Recently comic book creators Jeff Parker and Steve Lieber wrote the five-issue Underground series, which is available for free at Undergroundthecomic.com. The site has a donate button allowing downloaders who have read the comic to give the suggested donation of $5.00. The donations run on the honor system. Some have given more than the suggested donation because they have enjoyed their content. The two creators have embraced piracy by offering their content for free and accepting responsibility as creators to keep us entertained.
Comic Books are Advertisements
Comic books are basically advertisements for characters to branch out into other mediums such as film and television. The first Transformers film made over $700 million worldwide while the second earned over $800 million worldwide. However the Transformers 3 Movie Prequel comic only surpassed over 5,000 copies as of May 2011. While the first two Iron Man films made $1.2 billion worldwide, the monthly Invincible Iron Man comic surpassed just above 44,000 copies as of May 2011. The current price tags for both of these comics are $3.99. Now if the digital copies were 99 cents then more individuals would have access to these characters.
The Green Lantern comic is one of the top ten monthly books surpassing 75,000 as of May 2011. However the current Green Lantern film spent too much too fast without developing a relationship with moviegoers. It was the first time the character transitioned into films. Moviegoers need to trust the films they are watching. How many movies have trailers which are better than the film itself?
The film spent over $200 million on their budget and $100 million on their marketing campaign. Imagine if you could cut your marketing campaign to $10 million just by giving away free Green Lantern comics written by Geoff Johns. Comic book publishers must properly execute their characters into other mediums and leverage their comic books as pieces of advertisements in both print and digital forms.
Leveraging Both Print and Digital Mediums
A comic publisher needs to be profitable within both print and digital mediums. Publishing alternatives must be available in multiple platforms to reach the widest audience as possible. However the key is to understand the differences between audiences within these platforms which will help create greater market share. Collecting monthly comic books is an addictive habit, which will not go away as long as the comic characters are grounded and relevant to the current cultural trends.
Article Source: http://www.articlesbase.com/collecting-articles/the-digital-age-of-comics-5137641.html
About the Author
Shamim Hin is a Finance and Human Resources professional providing his expertise across the information publishing environments, equity markets, and the financial services industry. Shamim has worked with multinational insurance corporations including New York Life, Metlife, and Mass Mutual before engaging the equity markets as a trader on the New York Stock Exchange. His expertise allowed him to perform as an editor at TraderMongers as well as concentrating on human resources development. Shamim has a Masters in Business Administration from Fairleigh Dickinson University and holds a degree in Psychology from Rutgers University and occasionally writes on CNN iReport.

Anime 101, the Basics

Jason Hahn tells us what's the deal with anime, and what it has to offer. All you need to know to have a basic understanding of the anime culture.

 Anime 101

By: Jason Hahn
Simply put, anime is a form of cartoon animation created in Japan, which explains animes formerly-popular moniker, Japanimation. Anime's history began at the start of the 20th century. This was when Japanese filmmakers began trying out new animation techniques that were being used in the Western world. Anime did not reach mainstream status until the 1980s, and since then it has blown up not only in Japan, but around the globe.
Part of the draw that anime possesses is the fact that they can target wide ranges of viewers. This is due to the fact that animes are not confined to one category, but run the entire gamut of genres, including action, sci-fi, drama, romance, horror, and yes, even erotica. Many animes do not limit themselves to one particular genre and mix genres together.

Animation itself allows anime creators to convey just about any storyline they desire. It is much easier to make a cartoon about large robots featuring huge action and destruction sequences than it is to produce a live-action film including the same things. With recent advances in CGI animators have even more power to transfer their wildest imaginations on to a screen. Storylines, characters, and settings are limited only to what creators can conjure up in their minds.

Though animes seem to be simple cartoons on the surface, many of them have deeper storylines and character development. This may be conveyed through the use of character-based flashbacks, which portray part of a character's past to the viewer, allowing them to understand why they act a certain way or say the things they say. Juvenile humor may be thrown in sporadically in drama-based animes, but do not be surprised if you see poignant and profound character development in humor-based animes as well.

Needless to say, not all animes are just cartoons for kids. In fact, the majority of animes feature violence, sexual innuendos, and language that may not be suitable for children. This is likely a major reason why anime's popularity has exploded in the past few years across the world. With animes, cartoons are no longer just for kids, and even adults can find themes of romance and drama that they might otherwise find only in real-life television shows. The unique blend of animated characters with more mature themes is undoubtedly an enticing combination for adult-viewers.

Most anime series find their foundations in manga, or Japanese comics. These mangas are usually a few episodes ahead of the actual television series and have become popular among international audiences as well.

When animes are released in theaters, on television, or on DVDs in countries outside of Japan, distributors must decide whether they want to use subtitles or dubbed voices. There are pros to both sides of the issue, and there are strong proponents of both. Some viewers enjoy watching their anime without having to read words on the bottom of the screen, which they say take away from the visual pleasures of the anime. Others prefer to hear the original voice acting and enjoy reading the more literal translations. DVDs offer both sides a satisfying medium, as they allow for either subtitles or English voice tracks.

Now that you know the basics of anime and its history, it is time to find the right animes for you. There are countless resources on the Internet that give recommendations and reviews of numerous anime series, many of which are readily available on DVD and even on television stations. Pick a genre, read up on reviews and summaries of shows that you are interested in, and enjoy.

Happy hunting.
Author Bio
www.animeeveryday.com
Article Source: http://www.ArticleGeek.com - Free Website Content


Sunday, September 2, 2012

Cartoon Characters Company Icons

Checkout Tammy Becker's list of some of the worlds most loved cartoon characters. Characters so famous they'd become their own brand and come to be recognized as unofficial cartoon logos and icons for their companies.

Character Cartoon Logos That Have Given Fame and Fortune to Their Companies

It is a known fact that the logos are the face of a company but there are some characters that have become the un-official logos of the company because of their fame. Same has been the case for animations. There are same cartoon characters that have become so popular that they have become the face and personality of their brands. They become the self proclaimed mascots for their corporations.

Let's have a look at some of these character cartoon logos that have given fame and fortune to their companies.


1. Mickey Mouse:
One of the oldest animated characters of the world; Mickey has been the face of the Walt Disney Company since the beginning. The character has almost become a synonym for the company. This wide grinned, white gloved mouse is undoubtedly one of the most popular character cartoon logos of all time.

2. Pink panther:
Panthers may be fierce mammals but it certainly doesn't seem that way by looking at this animation series. This pink cat speaks more with his expressions and gestures than he ever can with words. Due to his fame, he has appeared in many movies and adorned many brand marks.

3. Fred Flintstone:
If you want to travel back in time with style then Fred Flintstone will take you there. He has been the face of the Stone Age luxury and comfort since the beginning of his show ‘the Flintstones'. The fact that he is constantly getting in trouble with his family and friends shows that no matter what period we live in, troubles are faced by all.

4. Bugs bunny:
This clever long eared character has been the face of the Warner Brothers Company since the beginning. His famous line ‘what's up, doc?' while chewing a carrot has been one of the most famous catch phrases of all time.

5. Superman:
This is undoubtedly the most popular symbol for justice and courage. This character is so famous that he has almost become a legend in the world of crime and injustice. No matter how bad things go, superman will be there to save the day.


6. Tom and Jerry:
No child has grown up without watching this serial. Their famous cat and mouse fights remind us of sibling rivalry even though one of the characters here is trying to eat the other. The combination of the clever mouse and the cunning cat is one of the most popular characters in the animated industry that have become the face of their company.

7. Homer Simpson:
Usually animations are targeted towards children, but one of this funny cartoon logos character has changed the dynamics all together. Homer Simpson appears to be rude, lazy and clumsy but is essentially pure hearted which adds to his appeal. His middle class living surroundings and life style were created to depict the life of an average American family.


So there you have some of the famous character cartoons that have been the face of their successful brands. -- Tammy becker is a professional designer in logo design consultant. Writing on Logo design portfolio blog is another activity of her that she enjoys the most.

 Source: http://www.articletrader.com

Visit Tammy's blog to check out more of his work, and keep posted for new releases of our miniBlob Comics.

Cartoonize Yourself Online for Free

Wanna make yourself a cartoon? Do you have any photo editing skills? How about some drawing skills? Do you got the software for it? If your answer to these questions are a yes and a no no, then this article is for you, let Pieter guide you to some of the easiest ways to cartoonize yourself with nothing but a web browser and a photo.

Cartoon Yourself for Free - Make Me a Cartoon

Author: Pieter Lasvegas

Converting your picture into a cartoon web face is one of the most popular online trends all through the social networking world these days. Cartoon avatars serve as a distinctive way of branding your individual identity in a range of online communities like Facebook, MySpace and many others. You'll find several different ways to cartoon yourself for free by digitally manipulating a photograph of your face. Methods vary from professional graphic image editing methods making use of Photoshop or Illustrator to fully automated on-line website systems.
Because most people do not have access to professional image editing software like Photoshop nor the abilities to use such a complex program, we will just take a look at some of the automated cartoon yourself for free methods available. So if you're still wondering how to "make me a cartoon" then keep reading.
Probably the fastest method to make a cartoonize photo of yourself is to work with an on-line image editor such as Lunapic. It is really easy...first I just head to the Lunapic web site, then I pick an image file for my web face and press "upload now". After the image has uploaded to their server, I can create the cartoon picture of myself by going to the "effects" drop down menu at the top and then press on "cartoon". Right after the effect is applied, I always save my web face cartoon by clicking one of the "save to" hyperlinks below the photograph.
Similar cartoonize photo results can be obtained by utilizing Google's online image editing tool at Picasaweb. This program is a somewhat more difficult than the Lunapic method previously mentioned but it can make similar results. One of the problems with Picasa is that Google will demand that you get an account with them before you can utilize the service but they do have much more options accessible in their interface.
While these 2 techniques above may be a quick approach to make me a cartoon, the results that they produce are extremely poor in quality...almost certainly not something you're going to wish to use on your user profile!

Article Source: http://www.articlesbase.com/art-articles/cartoon-yourself-for-free-make-me-a-cartoon-2922114.html

About the Author
To get my personal preferred method to cartoon yourself for free you have to click below to learn more about the quickest and simplest solution that I've found to cartoon yourself for free:
MAKE ME A CARTOON

So do you wanna know the very best technique to cartoon yourself for free?
Then CHECK THIS OUT!

Teach Your Kids How to Draw Cartoons


How to Draw Cartoons for Kids

Tapan Sarkar is back this time with a drawing tutorial centered on teaching you how to teach your little ones to draw cartoons. Follow this simple instructions and see your kids eyes pop with joy.  Watch your kids learn the tricks as you teach them the how to's on drawing cartoons.

Cartoon Drawing - Teach Your Kid How to Create Cartoons

If your kid wants to become a cartoonist in future then it would be a good decision because if you make your kid learn from now on then in future your child will become a professional cartoonist through lot of practice and exercising the skills. So you should encourage your kid when he tries to draw a cartoon, because it really is a fun and rewarding career.
Guide your child in drawing simple cartoon characters in the beginning. Ask your child to draw a circle with the help of pencil then teach him how this circle can become the outline of the face of a cartoon.
Let your child draw 2 mini-circles in the large circle and ask your him/her to consider these tiny circles as eyes of the cartoon character.
Now go for the drawing of a black dot in each eye, which your kid already drew, to make pupils of the eyes. Your child can place these black dots any where in the eyes. Moving the black dot in the eyes will change the mood of your cartoon character. So if you want to make your cartoon look smiling and comfortable then place these dots at the center of the eyes.
Now let your child draw a pile and place it below the eyes making the nose of the cartoon. The bigger the pile is the bigger the nose will be.
Now ask your child to draw an upright down arc beneath the nose which will represent the smile of cartoon character.
Draw ear on each side of the face by attaching a figure similar to an alphabet "C". Remember to attach a backward C on the right side of the face. Your child can make it look larger or smaller making the cartoon character look more interesting.
Make some vertical lines on the head of cartoon to represent spiky and short hair. If you want curly hair then go for drawing a loopy line uniformly on all over the head.
Now color your cartoon and enjoy sharing it with friends. By practicing more and more your child will develop his/her skills.
Do you know most beginners find face drawing to be the most difficult part? Learn simple cartoony face drawing techniques from this tutorial and do not forget to check this popular cartoon drawing course.
Hope you and your kids had fun with the tutorial, visit Sarkar's site for more. Stay tuned for our miniBobs series. follow us for easy updates on new tutorials and blogs on anything about drawing and computer graphics, and of course new developments on our comics release. Again feel free to drop us any comment.

How to Draw Cartoon Heads

Draw Cartoon Heads




Video Source: ArticleCity.com Videos

In this video of TVLesson Paul Louis talks demonstrates how to draw cartoon Heads.

Paul Louis is back for more cartoon drawing, this time he walks you through how to draw cartoon heads the easy way.

For those of you who don't like to watch videos here's my summary for you.

Drawing heads can be done with just the basic shapes, if you could write a letter "U" then your half way there drawing your cartoon head.

Start of with a chin using a large letter "U" with a wide opening.

Move in to the nose, use a letter "U" with a narrow opening and some length to it.

Put a big smile to your character with wide opening "U", put some upside down "u"s on both ends for some details.

For the ears use a "U" that is turned sideways, put smaller "u" inside for some nice details.

Close the head shape with another upside down "U".

For the eyes, draw a letter "u" for the eyeball and another slightly wider "u" on top of it for eye lids.

Put a smaller "u" inside your eyeballs and shade it in.

And there you have it, you now have your Cartoon head made of Us.

Ain't that easy, who knew drawing cartoon heads can be so simple, and fun.

Hope you like it, visit Paul's site if you want more and watch for miniBobs comics.






How to Draw Cartoon Bodies

Drawing Cartoon Bodies



Video Source: ArticleCity.com Videos

In this video of TVLesson Paul Louis talks demonstrates how to draw cartoon bodies.

For those who rather read than watch, I've done a short summary for you, explaining Paul's' techniques on drawing cartoon bodies.

To draw the body we will need a nice round shape for the upper part of the body.

Next a half circle below it to form our belly.

After that lets add in some details, for the details Paul used a small half circle place on the upper right for pockets and used some simple "I" shapes as buttons.

Then he added two triangles around the neck to form the colar. After that we can draw a simple tie.

Shade the tie and that's how we draw a cartoon body.

Just remember when it comes to cartoon, less detail is more, and the more over the top and exaggerated the features the better.

Watch out for our own cartoon series miniBobs, just got the initial designs. Maybe i'll stick em up later. Stay tuned, and feel free to comment. Till next time.

Importance of Creativity


Here's our guy Nash Lin talking about how important, creativity is for a digital artist world (if not the whole world). As they say, "The world is only as beautiful or as ugly as in our minds". Creativity spears us to beautify and improve ourselves and those around us. No amount of hardware or software beats an imaginative and creative mind. So, is importance of creativity really that important for artist? His article tackles on this and more.

Why Is Creativity Important and Powerful?

Expert Author Nash Lin
Many times in my life, I come across things and events that makes me ask, "Why are things done this way when there is a better alternative?" I've worked for many companies who have their daily operation done in the orderly and conventional manner. These companies totally turned me off because I find that I can do those operations at a much faster and efficient manner just by giving a slight creative modification.
Worse thing could happen is when you are working with people who are conformed to their daily activity. They are so conformed that even if you give them a 1 minute solution to a 1 hour operation, they will conveniently reject the solution just because, "I like to do it this way, because I'm used to it." There is nothing wrong with this mindset because you can't force people to change their thinking, unless it affects their pay cheque, right?
So why is creativity so important? With creativity, you explore possibilities to improve things, you bring new ideas to people and stimulate new ideas to others. If you are working in the digital art and media industry, continuous improvement is important because technology and ideas advance so quickly that you will soon be obsolete. At least at the bare minimal, you must be able to catch up with the trend.
Why is creativity powerful? Being creative gives you an opportunity to improve someone's life, be it your boss or your client. If you are good enough, you might be in-charge of your project or becoming your own boss! If your dream is to watch your concept developed into a complete project, you will have to seize the opportunity with good creativity. Concept is king, and if you have the concept and creativity, you have a high chance to lead the team.
When you are providing more value to someone, you will benefit at the same time, either in monetary form, gain recognition, etc. If you are an artist and you are creative enough to create an art piece that not many people can achieve, you are considered outstanding. Your value to your boss, your client or the industry will be higher in comparison with other colleagues or competitors.
If you are a normal digital artist and you are able to create quality assets at a shorter time, you are also giving more value to your company and you might be promoted. Don't get me wrong that I see benefits at the end result of being creative. Benefit comes in as a sub-result when you are successful with creativity. However, you should always be asking "how can I provide better or higher value to others?"
Do not think that creativity only exist in the art sector. You can become creative in almost anything you do in your daily life. You explore avenues to improve your environment, your work and even your relationships with friends and family. However, do not be afraid to try new things or activities. Creative people are risk takers, they have a new idea and they try it out. Even if an idea doesn't work, it is still a step closer to actualizing your idea.
Many will doubt their own creativity level, but there is one fact you have to know, that is everyone possesses creativity within them.
Nash Lin is an expert in multimedia and animation industry. He has 7 years of creating animation for games and 3D video trailers. To find out more about animation, visit www.ilearntoanimate.com

Steps to Draw Manga


Are you an anime fan? Wanna draw like Osamu Tezuka, here are some easy steps from Amuro Wesley to get you started Drawing Manga from scratch.

Drawing manga has never been easier. Try them out, and make your own One Piece in no time.

8 Steps To Draw Manga Properly

Expert Author Amuro Wesley K
Let me ask you a question. Are you a big fan of manga or Japanese animation? If so, have you fulfilled what you plan to do or still struggling to come up with your own drawings. If so, you are not alone as that was me as well when I first started out 22 years ago. With that said, here are my 8 steps to draw manga properly.
1. A4 Size White Paper
Firstly, get an A4 size white paper. They are easy to get in bookstores and manga bookshops. You can either get a drawing block which if you can remember drawing as a kid during school days or pieces of paper packaged together.
Although Japanese started out drawing on card boards, you do not need to start that way since paper is available in abundance. I suggest having at least 4-5 drawing blocks of A4 size white paper.
2. Markers, Pencils, Poster Colors And Rulers
This are the other set of essential tools you need to have.
For markers, I recommend Pilot Drawing Pens with the tip thickness of about 0.2mm. Though there are other markers, this is what I used frequently as they are always available and hence easier to obtain from my local bookstores be it in towns or cities.
But do not draw with markers right away. Instead trace them after you have done pencil sketches.
For pencils, I highly recommend mechanical ones. Though they cost more with separate supplies of pencil leads, they are well worth the price as conventional pencils and sharpeners may not always complement each other in creating quality drawings.
To add color to your drawings, get both colored pencils and poster colors if you have to with filler trays, thin and thick brushes.
For rulers, get both short and long ones. The short is for drawing smaller objects like swords, rifles, knives, guitars, guns and boxes while the long is for designing ships, robots, cars and battlecruisers.
3. DVD, Comic And Magazines
Although those costs money, they are still the essential tools you need to create a great story with great drawings.
Unless you are a creative storyteller and artiste by nature, you need an abundant collection of manga dvds, comics and magazines for both inspiration and creating a mental mindmap in remembering the manga characters' most common features, expressions and characteristics.
Such as their big eyes, colourful hair, different forms and moods etc.
4. Create Your Story
Begin by writing your story.
I do not know about you but I usually get a collection of ideas after watching numerous manga shows and reading comics. Such as Mobile Suit Gundam, Macross, Robotech. I started off with 1 article but as my ideas expanded, I created more articles which ultimately formed into a booklet and then a book with each article as its chapter.
At this point, do not think of drawing just yet. Just think of how to write your story and make it better from there.
5. Sketch All Characters On Each Page
Once you have your story in place, try sketching all your story characters on each separate page.
At the same time refer back to your comics and graphic magazines for reference and remembering better without copying. The first page should be the character standing and in normal mode while the next should be their variety of different expressions based on their moods.
Begin by drawing basic shapes like circles and oval shapes for their heads and bodies before further adding hair, faces and clothes they wear. This should be for humans and animals.
For weapons and machines, use squares, rectangles and triangles as starting points.
Doing all these will take about 1-2 weeks to fine tune everything based on experience and depending on number of characters you have in your story.
6. Scan And Photocopying All Your Drawings
To avoid your drawings from getting lost or spoilt, make multiple scans and photocopies of all your drawings through your PC and printed paper so that you do not have to draw everything from scratch and save a lot of time as well.
7. Trace And Color Your Drawings
Doing both of these will take about 3-4 weeks as you not only have to trace over pencil sketches but color your drawings with different tones of light and shadow.
8. Binding
Once you are done with everything, bind all your works.
Relax for a day. Then go back to your works and see if there are improvements needed to be made.
If doing all these still does not give you what you expect or want in drawings, you ought to check out my site on How To Draw Manga Faces.
If you find doing all these takes a lot of time, you might consider automate the entire process quickly and easily with Manga Studio software tools.
Article Source: http://EzineArticles.com/?expert=Amuro_Wesley_K

Hope you had fun drawing, keep in touch and watch out for our own gag manga, bye for now from us here at miniBobs.

3D Modelling Software the Right Choice

Flat no More 2D Goes 3D


Nowadays artist are starting to move away from the traditional 2D graphics and on to the 3rd dimension as 3D software becomes readily available and home computers becomes powerful enough to actually render your work (in the old days you would need a top of the line PC to consider delving in the 3D world). With these I decided to take a look at different 3D softwares available in the market and help you pick the right chisel for your next digital sculpture masterpieces. So here are the "Right Choices for us here at Minibobs" for your 3D Modelling needs.

3D Modelling Software no. 1 (let the bird flap its creative wings)


Autodesk Maya Interface

Undoubtedly the tool of the trade for most 3D Modelling Professionals, enters Autodesks MAYA. One of its main draws to artists is its highly customizable interface. With this artist could customize MAYA to fit his own workflow and style. With fluid, hair, cloth, and particle simulation, you could create a realistic eye candy that would make every eyes water. Asides from this Maya 3d also have composites (divides a project to little compositions), a motion tracking tool in Maya Live, MatchMover  (allows you to combine CGI with live footages), and Camera Sequencer (this feature gives you the power to link up different camera shots into one animation). You really got the complete package with this birdy.


3D Modelling Software no. 2 (it got 3D on its name so it must be good)

Autodesk 3ds max


If you got a good competitor, and your business got tons of money to burn, easiest way to win over the competition is to buy them out. like the old adage says "if you can't beat them buy them" that's just what Autodesk did with their main rival for years 3D Studio Max, now Autodesk 3ds max. For me the main draw of studio max is its high mobility, you could easily import your 3ds  max works through its dwg import to other applications such After Effects and Photoshop. Aside from this, if you like automating stuffs, it got its own scripting language called MaxScript for those of us who rather type than click and drag (though Maya also now has scripting capabilities). Animating is easily done with the key framing feature and if your animating a character it also got the Character Studio to take you up for the challenge. It also got skinning and skeletons to rig your digital village peoples. Constraint animation make sure your characters can't put their heels on their heads or bend their fingers backward (though I got a friend who could do those in real life).A powerful arsenal for a 3D software.


3D Modelling Software no. 3 (if you want it all, just blend them) 

Blender 3D Interface


Last but not the least, the weapon of my choice, the daddy Blender. Why is it the best? Got two words for you, OPEN-SOURCE, and what does that means? Its totally free, you could download it and make your 3D creations without worrying of getting busted by the feds. But no joking asides, Blender really is the daddy. It got customization on par with Maya without the dizzying amount of buttons plus it got all the features of both 3ds max and Maya rolled into one application which is deceptively intuitive (if you're a first time blender user you'll head will turn red like a chilly pepper just by selecting an object but don't fuss, it will grow on you and you'll later on go and say, "so that's why they did that to the controls"). You could actually model with one hand with blender. As I said it got all the features I know off that you could find on Maya and max, it got simulation, scripting, skins, skeletons, subdivisions, sub-surfacing, compositing, and it also got a game engine. So you could actually make a game out of your models. How neat is that.

Well that's our rundown of our top 3D Modelling Softwares and don't  forgot to watch out for our miniBobs series hopefully released within this month thanks. Feel free to comment, love or hate will take it. Bye!

Tips on How to Draw Realistic Faces

Guys, been posting lots of my drawings lately, so I thought why don't you give it a try..

Here's an article by Todd Harris on how to draw faces more realistically... they are neat tricks and sure fire ways to improve your face drawing skills. Try them out and see how your drawings come to life.

And if you want more tips, check out his site at http://www.learning2draw.com

Enjoy...


Quick Tips On How to Draw a Realistic Face

 by: Todd Harris

There are many artists who struggle with drawing a face and having it actually look like the person you are drawing. These tips should help you to achieve a more realistic outcome and have your drawings come to life.

The first tip is probably the most important. When you are drawing, draw from a good source or reference. For instance make sure that your photo is a really high quality. Make sure that the photo is big and clear, and not a lot of different lighting sources. Choose a subject that is interesting to you. If you want, a good idea is to draw something of one of the masters, like Beugereau. If what you are drawing doesn't hold an interest for you, you won't do as good a job on it, you'll have less patience, lose interest and never finish. But again, make sure that your reference is high quality because if it's not, you'll end up with garbage.

Next, begin your drawing with your outline. Different artists use different methods for this. Also, time is a consideration, so whether you use a grid method or do it by eye, make sure you are accurate. Of course, the grid is going to be more accurate but time or environment may not allow for this method. Also, as you gain more experience you may go by the eye more often as well. Block in and remember that you don't want to add in the fine details yet. Don't get caught up in working on an eye and all of the lighting and shapes of the eye at this point. Avoid finer detail till later.

Then you can start to divide the light from the shadows, hitting the core shadow outline hard making a distinct value difference between light and shadow.

Then go over it with a towel or cotton balls. Never let your skin come in contact with the paper because your sin is made of oil and it will cause great ugliness to appear on your drawing! Instead use a piece of paper under your drawing hand to help you avoid this. Some artists use gloves made for drawing as well. Try and hit the shadow hard and then after you have gone over with a towel erase out some highlights and make the core shadow darker.

You can start darkening shadows make sure that you are using your referenc to figure out where these are exactly. You may have to do this several times till you establish the value you are after.

Not all of the shadows are going to be dark. Never forget where your light sources are coming from. This is extremely important. Look for where the shadows are falling in direct relation to where the light source is coming from.

Start adding the finer details to your drawing.

Blend in light spots and identify the highlights in your subjects hair. A very beginner mistake is to draw each and every strand of hair. Hair needs to be treated as a mass. Remember this and your hair will turn out more realistic than ever before.

Once you feel you are done, you are almost done. What? Well when you are working with graphite, it can be extremely messy and you may need to do some major clean up of smudges. Use a kneaded eraser to lift these.

Take your time with your drawings and you will begin to see that these techniques can be really beneficial. Anyone can learn to draw, it takes some patience and willingness. 

Article source: http://www.articlecity.com/articles/hobbies/article_997.shtml


Again, watch out for our miniBobs series.Troy said his on a roll now (after much whipping and nagging) and we are a few days off before our first sneak peak. Remember to post up your comments. Bye!

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